You can move at any time during your turn (before, after, or during actions).
Cost: 5ft per 5ft
Cost: 10ft per 5ft
Cost: 10ft per 5ft
Cost: 0ft
Cost: 10ft per 5ft
Cost: half movement speed
Cost: 5ft per 5ft
Cost: 5ft per 5ft
Any stunt not on this list
Cost modifier: +5ft per 5ft
Modifier: speed halved
You can also interact with one object or feature of the environment for free.
Melee or ranged attack
Special melee attack
Special melee attack
Cast time of 1 action
Double movement speed
Prevent opportunity attacks
Increase defenses
Escape a grapple
Grant an ally advantage
Interact, use special abilities
Equip or unequip a shield
Hide yourself from view
Search an area for an object or creature
Choose trigger and action
Some features use actions
Administer first aid to a dying creature
Any action not on this list
You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action.
Use with the Attack action
Cast time of 1 bonus action
Some features use bonus actions
A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's.
Enemy leaves your reach
Part of your Ready action
Cast time of 1 reaction
Conditions alter your capabilities in a variety of ways, and can arise as a result of a spell, a class feature, a monster's attack, or other effect.
You can't see
You are charmed
You can't hear
You are exhausted
You are frightened
You are grappled
You can't take actions or reactions
You can't be seen
You are paralyzed
You are transformed into stone
You are poisoned
You are prone
You are restrained
You are stunned
You are unconscious
You are dying
Effects that obscure vision can prove a significant hindrance to most adventuring tasks.
Disadvantage on Perception
Effectively blind
The presence or absence of light in an environment creates three categories of illumination.
Normal vision
Lightly obscured
Heavily obscured
Some creatures have extraordinary senses that allow them to perceive their environment.
Perceive without sight
Limited vision in darkness
See in darkness
Obstacles can provide cover during combat, making a target more difficult to harm.
Low wall, furniture, creatures
Portcullis, arrow slit
Completely concealed